What am I supposed to put into the id box for armors weapons and etc? I'm just a little bit confused on how all this works still but i mean it seems pretty straight forward on how to use this. It just seem that id codes i keep putting in for example the ancient falmer armor, 0200c815, doesn't want to cooperate.
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1
Question about updated skyrim editor involving the dawnguard items
Started by
Frozten
, Sep 12 2012 11:12 PM
#1
Posted 12 September 2012 - 11:12 PM
#2
Posted 13 September 2012 - 07:32 PM
Frozten, on 12 September 2012 - 11:12 PM, said:
What am I supposed to put into the id box for armors weapons and etc? I'm just a little bit confused on how all this works still but i mean it seems pretty straight forward on how to use this. It just seem that id codes i keep putting in for example the ancient falmer armor, 0200c815, doesn't want to cooperate.
long story short, Sonic has busted his arse yet again to please us picky gamers and the fix is in the mix and should be hitting the virtual shelf's tomorrow if not sooner.
This is major out wish all you cats happy skrimming
#3
Posted 14 September 2012 - 12:42 AM
well thanks for the reply but i did get it working somewhat. It seems they are located under unknown items now for a strange reason and show up under the id numbers as 03 in the beginning for all the item codes. This means hearthfire didn't exactly screw up this whole editor for the inventory part.
#4
Posted 14 September 2012 - 03:26 AM
Frozten, on 14 September 2012 - 12:42 AM, said:
well thanks for the reply but i did get it working somewhat. It seems they are located under unknown items now for a strange reason and show up under the id numbers as 03 in the beginning for all the item codes. This means hearthfire didn't exactly screw up this whole editor for the inventory part.
In truth its a mute point, because of the update coming for the editor.
But if you where to get a new dlc (as the editor is now) that is both smaller the dawn and hearth then that would take the 02 spot, and hearth would then be 03 and dawn 04. but if it was larger then hearth but smaller then dawn the hearth would keep 02 the new one would take 03 and dawn would take 04. Sonic is changing the program to account for any other dlc's to come out, meaning that there will be less need to patch it as much and little to no wait time for adding the new items.
As it stands now, preupdate, you can't add the items but some items you can change the amount you have.
look at the hex dawnguard for a better idea of what is happening.
but the update will be here soon and then we wont have this problem with any new dlc unless a patch issue puts the per verbal wrench in the mix
but i am glad you found your solution,
happy skrimming
#5
Posted 15 September 2012 - 12:19 PM
The update today allows you to change the plugin for the items you want to put into the editor. For example say you wanted something from dawngaurd, just select it beneath the editor and input the ID code.
#6
Posted 15 September 2012 - 01:04 PM
out of curiosity, does anyone know how to put tsuns boots onto a your character without converting your xbox file to a pc file and adding it that way. i know tsuns armor can be received through the inventory editor but tsuns boots shows up as unplayable except through console commands right?
#7
Posted 18 September 2012 - 04:42 AM
Frozten, on 15 September 2012 - 01:04 PM, said:
out of curiosity, does anyone know how to put tsuns boots onto a your character without converting your xbox file to a pc file and adding it that way. i know tsuns armor can be received through the inventory editor but tsuns boots shows up as unplayable except through console commands right?
the only way is to convert to pc game put the boots on and convert back to 360, but in truth because he has no gloves/ helm you will not be able to get the armor bonuses anyways
so you could just use hyde or what ever boods look good with it,
ex. i like the ant Nord armor but i do not like the helm and because of that i don't get the equip all heavy armor bonus, but i use the steed stone to remove the armor movement problems.
ex 2 I like how the Shrouded Hood (000cf8a1) looks but the game counts it as armor so the mage clothes perk won't work. but it also is not counted by heavy armor or lite armor... so you wont get any of the ware all armor bonuses as well, so i use a none enchanted black robe or ebony mail, Dedric boots ( If you have on the black robe with the dedric boots you cant see your feet in 3rd person i like that for my vamps makes it look like their floating ) and what ever gloves that i like how they look ( Ebony and some times vampire gauntlets ) also i found that when your a vampire you can ware the theives guild hood and the shrouded hood at the same time, so i am working on finding a hood that is not enchanted that uses the same slots so i can have an enchantment(S) on my hood because the shrouded has a sneek enchantment on it.
that is what i mean by no armor bonus
but in truth when you can use the restoration or SAIO to bost one of your smithing rings to over 1 million for repair, you do not need the bonuses because you just have to have one of the over a millions on because there is no location detector for you hits, shooting some one in the toe is just like shooting them in the head.
thats why some times i get bored and use a week bow to make unicorns out of any thing i see. Side note dragons are hard to make unicorns because of how the games sticky for arows works, even when above them it will still be more on the x then the y.
bears huminoids and trolls are the funest.
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